Difference between revisions of "Waku Waku 7"
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[[Category: Waku Waku 7]]
[[Category: Waku Waku 7]]
Latest revision as of 01:42, 22 November 2015
- 1 Introduction
- 2 Screen
- 3 Game Mechanics
- 4 Basic Strategy
- 5 Advanced Strategy
- 6 Game Versions
- 7 The Characters
Waku Waku 7 is one of those obscure hits from Sunsoft that got a release for the Neo Geo/NGCD and it introduced a few unique ideas that would be used by other fighting games.
The Max Arts
The Powered Up Special Moves of the games,press 2 Punches or 2 Kicks with the motion of any special move if avaible,cost 1 Power Bar.
The Universal Command Grab for each character.
Also know as Fast Super Moves,cost 1 Power Bar and when your characters flashes in rainbow colors is avaible.
The Slow start up Super Moves,it will hear a siren alarm when its in process,deals more damage than DokiDoki,cost 1 Power Bar.
Special Input Commands
Press all 4 buttons simultaneously
When Super Mode is activated, your character will pose as they are surrounded with a burst of energy. The burst is able to hit opponent and can be used as a counter if blocking. During Super Mode, your character will flash a yellowish hue and their attacks will be 2x stronger. "Super" will appear under your character's Life Meter; it gradually get smaller and eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super Meter to use.
Press HP + HK together
Middle Attacks are attacks that can ONLY be blocked by standing (high). It will hit crouching opponent no matter if they are blocking or not.
When opponent is on the ground, press u + any regular attack button
Like in many 3D games, after the opponent is knocked to the ground, your character can follow it up with a Pursuit; making your character jump up and land on the fallen opponent's body with an attack. If the Pursuit is missed, your character will leap back in the air, vulnerable to attacks.
Press any action button the second right before hitting the ground
After throws that toss you up in the air, instead of having your character crash into the ground, you can quick recover. They will spring off the ground and flip to their feet, not taking the full damage from the throw and negating any pursuit chances.
Tap u + any regular attack button rapidly after being knocked down
A Rising Attack is an attack your character can perform as they are standing from being knocked down.
Press any kick button when you hit the wall
A Rebound Attack is when your character flies into a wall, then leaps back at the opponent with a retaliation attack. You don't take damage from hitting the wall if you Rebound Attack.
Press any punch button when you hit the wall
A Safe Fall is when you hit "catch" the wall, and just fall to the ground on your feet. You don't take the damage from hitting the wall if you Safe Fall.