Difference between revisions of "World Heroes Perfect/Captain Kidd"

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Revision as of 19:31, 19 August 2010

Introduction

Beginners tend to play Capt.Kidd like Guile, but that's only a small sample of what he has to offer. He has a great air game, with j.MK and j.HK as great priority & crossup attacks. The MK even autoguards during its startup. Combine this with the fact that most of his normals can be jump-canceled, and he can destroy characters without a solid reversal. His EX is one of the best, an invincible projectile that stuns the opponent for further combos, and his super is a command grab without much range but with a quick motion. Finally, there are his hop infinites: Low HP -> d/b+ABC xN on most crouching characters, and neutral HK -> d/b+ABC xN on standing & a couple crouching characters. He rates below Hanzou and possibly Fuuma mostly because he has a hard time against Carn.

Moves List

Normal Moves

Command Normals

Normal Throws

f + AB -

b + AB -

ABC / Personal Action

Special Moves

Shark Kick (In air, df + CD) -

Spiral Kick (hold b, f + K) -

Shark Knuckle (hold b, f + P) [EX] -

Shark Upper (hold d, u + P) -

Pirate Ship Blast (qcf + P) -

Hyper Dash Kick (hcb + K) -

Super Moves

Pirate Punishment (close, rdp + BC) -

Combos

Frame Data

Strategies

Match-ups