Difference between revisions of "X-Men: Children of the Atom"

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(Introduction)
(Game Mechanics)
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[[GlossaryI-Z#Super_Combo|Supers]]<br>
 
[[GlossaryI-Z#Super_Combo|Supers]]<br>
 
[[GlossaryA-H#Counter_Throw|Tech Hit/Safe Fall/Counter Throw]] (varies per character)<br>
 
[[GlossaryA-H#Counter_Throw|Tech Hit/Safe Fall/Counter Throw]] (varies per character)<br>
 +
"Kara"/Empty/Whiff cancel their chains as well as cancel to SJ (more detail under basic)<br>
  
 
= Basic Strategy =
 
= Basic Strategy =

Revision as of 02:04, 6 April 2006

File:Xmcota.png

Introduction

The first Marvel 2D fighting game made by Capcom. First released in Japanese arcades in December 1994, and US and Europe in January 1995. Xmcotau001.png

Game Mechanics

In addition to the usual mechanics and controls of Capcom fighting games at the time, all characters are capable of:
Dashes (tap toward 2x or 2 punches at the same time)
Super Jumps/SJ Cancel (tap down, up quickly or 3 kicks at the same time)
Chain Combos (varies per character)
Normal-to-Special/Super Buffers
Juggles/Air Combos
Supers
Tech Hit/Safe Fall/Counter Throw (varies per character)
"Kara"/Empty/Whiff cancel their chains as well as cancel to SJ (more detail under basic)

Basic Strategy

Advanced Strategy

Game Versions

The Characters