Difference between revisions of "X-Men vs Street Fighter/Akuma"

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= Introduction =
 
= Introduction =
 +
[[image:XvSFAkuma.png]]
  
 +
The mysterious Akuma will find any opportunity to take on the world's best fighters in order to find a true challenger.
 
= Moves List =
 
= Moves List =
  
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
 
|-
| Overhead Punch || F+Mp
+
| Overhead Punch || {{#motion: f + Mp}}
 
|-
 
|-
| Overhead Kick || F+Mk
+
| Overhead Kick || {{#motion: f + Mk}}
 
|-
 
|-
| Upward Midkick (in air) || U+Mk
+
| Upward Midkick (in air) || {{#motion: u + Mk}}
 
|-
 
|-
| Upward Roundhouse (in air) || U+Hk
+
| Upward Roundhouse (in air) || {{#motion: u + Hk}}
 
|}
 
|}
  
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
 
|-
| Gouhadoken (also in air) || Qcf+P
+
| Gouhadoken (also in air) || {{#motion: qcf + P}}
 
|-
 
|-
| Goushoryuken || Dp+P
+
| Goushoryuken || {{#motion: dp + P}}
 
|-
 
|-
| Goutatsumaki Senpuu Kyaku (also in air) || Qcb+K
+
| Goutatsumaki Senpuu Kyaku (also in air) || {{#motion: qcb + K}}
 
|-
 
|-
| Dive Kick (in air) || Qcf+K
+
| Dive Kick (in air) || {{#motion: qcf + K}}
 
|-
 
|-
| Ashura Warp || Dp or Rdp+3P or 3K
+
| Ashura Warp || {{#motion: dp or rdp + ( P + P + P ) or ( K + K + K )}}
 
|}
 
|}
  
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
 
|-
| Mesatsu Goushoryuken|| Qcf+PP
+
| Mesatsu Goushoryuken|| {{#motion: qcf + P P}}
 
|-
 
|-
| Mesatsu Gouhadoken || Qcb+PP
+
| Mesatsu Gouhadoken || {{#motion: qcb + P P}}
 
|-
 
|-
| Mesatsu GouHadoken Rain (in air) || Qcf+PP
+
| Mesatsu GouHadoken Rain (in air) || {{#motion: qcf + P P}}
 
|-
 
|-
| Raging Demon || Lp, Lp, F, Lk, Hp
+
| Raging Demon || {{#motion: Lp , Lp , f , Lk , Hp}}
 
|}
 
|}
  

Revision as of 14:35, 12 February 2012

Introduction

XvSFAkuma.png

The mysterious Akuma will find any opportunity to take on the world's best fighters in order to find a true challenger.

Moves List

Normal Moves

Overhead Punch F.png + Mp.png
Overhead Kick F.png + Mk.png
Upward Midkick (in air) U.png + Mk.png
Upward Roundhouse (in air) U.png + Hk.png

Special Moves

Gouhadoken (also in air) Qcf.png + P.png
Goushoryuken Dp.png + P.png
Goutatsumaki Senpuu Kyaku (also in air) Qcb.png + K.png
Dive Kick (in air) Qcf.png + K.png
Ashura Warp Dp.png or Rdp.png + ( P.png + P.png + P.png ) or ( K.png + K.png + K.png )

Super Moves

Mesatsu Goushoryuken Qcf.png + P.png P.png
Mesatsu Gouhadoken Qcb.png + P.png P.png
Mesatsu GouHadoken Rain (in air) Qcf.png + P.png P.png
Raging Demon Lp.png , Lp.png , F.png , Lk.png , Hp.png

The Basics

Advanced Strategy

Combos/Infinites

Infinites
Anywhere:
Air Counter Infinite:

  • [J.U.Mk XX Hk Tatsumaki]
    • Opponent must be in the air.

Corner
FS Setups:

  • Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.Mp, Sj.U.Mk, Sj.U.Hk, Sj.U.Hk (FS)
  • Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.U.Mk, Sj.U.Hk, Sj.U.Hk (FS)
  • Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.U.Hk, Sj.U.Hk (FS)
    • Use these to setup your corner infinites.

Jumping Infinite

  • [J.Lp, J.U.Mk, J.U.Hk]
    • If they to high on your first rep do J.Lp, J.U.Hk instead and then continue normally. If they are falling to low do J.Lp, J.Lk, J.U.Mk, J.U.Hk. Not possible on heavy characters.

Bobbing Infinite

  • Cr.Lk (OTG), Cr.Mp, [S.Lp, Cr.Mp]
    • Not possible on Chun Li, Cammy, Dhalsim, and some heavy characters.

Standing Infinite

  • Cr.Lk (OTG), Cr.Mp, S.Mk(2-hits), S.Hp, S.Hk [S.Lp, S.Mp, S.Mk(2-hits), S.Hp, S.Hk]

Match-ups