Difference between revisions of "X-Men vs Street Fighter/Wolverine"
m (category added)
Revision as of 13:57, 12 February 2012
This faq was done by Wolverine-Master of shoryuken.com
Otg-off the ground
3P-dash (lp+mp+hp) or f, f
3K-super jump (default) (lk+mk+hk)
Hp+Hk-switch to next character
Dive kick: d.mk (air only)
Berserker Barrage: d, f, any punch (ground only)
Drill Claw: lk+mp (ground and air)
Tornado Claw: f, d, f, any punch (ground only)
Berserker Barrage X: d, f, 3p
Weapon X: f, d, f, 3p
some combos require that you dash in first.
4 hits- lp, lk, mp, hp.
6 hits- dash, lp, lk, mp, d.mk, d.hp, d.hk .
11 hits- dash, lp, lk, d.mp, berserker barrage. (mash berserker barrage for more hits)
14 hits- mk, mk, berserker barrage x
9 hits- lp, lk, d.mp, hk, sj.(lp, lk, mp, mk, hk)
12 hits- lp, lk, d.mp, hk, sj.(lp, lk, mp, mk, drill claw diagonal upwards, lp, lk, hk, hk).........opponent must be in corner to this combo
12 hits- j.hp, land, lp, lk, d.mp, hk, sj.(lp, lk, mp, mp, mk, hp, hk)..........my signature combo...lol
15 hits- lp, lk, d.mp, d.hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, hk.(otg),( j.lk , j.mp, j.mk, j.hp, j.hk)
32 hits- j.hp, j.hk, land, dash lp, lk, d.mp, d.hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, hk.(otg),( j.lk , j.mp, j.mp, j.mk)x3, hk, sj.lp, sj.lk, sj.mp, sj.mp, sj.mk, sj.hp, sj.hk.........combo in brackets must be done slowly
Various hits- sj.dive kick, sj.hk, land, j.lk, dive kick, j.hk, land, d.lk, d.mk, sj.dive kick, sj.hk, land, hk, sj.lp, sj.lk, sj.mp, sj.dive kick, sj.hp, sj.hk, j.lk, j.mk, j.hk, land, (d.lk, j.lk, j.mp, j.mk, j.hp, j.hk).....must be done on tall character.......repeat combo in brackets for an infinite.........this is my most deadliest combo......must be done in corner.
Berserker Barrage X, (j.lk, j.mk, j.hk)......repeat bracket......there are other setups, i'm only using the easiest one.
Berserker Barrage X, (d.lk, j.lk, j.mp, j.mk, j.hp, j.hk)....repeat bracket
Dash lp, lk, mp, (d+dash, lk, mp)......repeat bracket.....you have to cancel mp, by pressing down afterward......to me, this is the hardest infinite in xvsf.
Wolvie/cyclops- (the yellow and blue squad) they go excellent together......with these 2, you're in for a treat.
wolvie/chun- (the rushdown squad) imagine the 2 smallest characters in the game, doing god tier damage.
wolvie/storm- (the gods) the god of ground teamed up with the goddess of air means trouble for the opponent....hardly any teams out there tougher than these 2.
wolvie/juggy- (brain and brawn) if used correctly, this team can combo muscle their way out of any situation.....one of my favorites.