Difference between revisions of "Zangief (WW)"

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 +
{{SF2Header}}
 +
 +
[[File:Sf2wwZangief.gif]]
 +
 
=Introduction=
 
=Introduction=
 +
===Color Options===
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Start ||  align="center" | Default
 +
|-
 +
| align="center" | [[File:Zangief-mp.gif]] || align="center" | [[File:Zangief-old1.gif]]
 +
|-
 +
|}
 +
 
=Moves List=
 
=Moves List=
 
==Normal Moves==
 
==Normal Moves==
===Command Moves===
 
'''Headbutt'''
 
*Up + MP or HP on way up
 
  
'''Body Press'''
+
Stomach Crunch: in air, u + Hard Punch
*(In Air)Down + HP
+
 
 +
Flying Body Attack: jump at opponent, d + Hard Punch
 +
 
 +
Powerbomb: close, b or f + Hard Kick
 +
 
 +
Brainbuster: close, b or f + Hard Punch
 +
 
 +
Pile Driver: close, b or f + Medium Punch
 +
 
 +
German Suplex: close, b or f + Medium Kick
 +
 
 +
Alley Oop: close, db or df + Hard Punch
 +
 
 +
Power Slam: close, db/df + Medium Punch
 +
 
 +
Head Bite: b or f + Hard Punch on approaching opponent
 +
 
 +
Face Pump: b or f + Medium Punch on approaching opponent
 +
 
 +
Stomach Pump: db or df + Hard Punch on approaching opponent
  
 
==Special Moves==
 
==Special Moves==
'''Spinning Lariat'''
 
*All three Punch buttons
 
  
'''Spinning Pile Driver'''
+
Spinning Clothesline: All three Punch buttons simultaneously
*360 Motion + Punch
+
 
 +
Spinning Piledriver: f, df, d, db, b, ub + Punch
  
 
=The Basics=
 
=The Basics=
 +
 +
Anti Air: standing High Kick,Double Lariat
 +
 +
High Poke: standing Medium Kick
 +
 +
Low Poke: standing Low Kick,crouching High Kick
 +
 +
=Combos=
 +
*j.d.HP,c.MK,Lariat
 +
*j.d.HP,c.LP,c.HK
 
=Advanced Strategy=
 
=Advanced Strategy=
 +
=Hitboxes=
 +
===Standing Normals===
 +
 +
*<b>Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-zangief-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-lp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-zangief-lp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue" | 4 || align="center" | 5
 +
|}
 +
 +
*<b>Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-zangief-mp-s1.png]]  ||align="center" rowspan="6" | [[File:sf2ww-zangief-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-zangief-mp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +12
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 3 || align="center" | 5
 +
|}
 +
 +
*<b>Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:sf2ww-zangief-hp-s1.png]]  ||align="center" rowspan="6" | [[File:sf2ww-zangief-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-hp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-zangief-hp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-hp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-hp-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-zangief-hp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -11
 +
|-
 +
| align="center" colspan="2" | Frame Count ||  align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 8 || align="center" | 6 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="4" | 29
 +
|}
 +
 +
*<b>Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-zangief-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-lk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +10
 +
|-
 +
| align="center" colspan="2" | Frame Count ||  align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 5 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 5
 +
|}
 +
 +
*<b>Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-zangief-mk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-zangief-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-mk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-zangief-mk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue"  | 4 || align="center" | 4 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2"  | 9
 +
|}
 +
 +
*<b>Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-zangief-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-hk-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-zangief-hk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count ||  align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 11
 +
|}
 +
 +
===Close Standing Normals===
 +
*<b>Close Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-a0.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-a2.png]]  || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllp-a0.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
 +
|-
 +
| align="center" colspan="2" | Frame Count ||  align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 2 || align="center" | 4 || align="center" | 4 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" colspan="2" bgcolor="blue" | 4 || align="center" colspan="4" | 15
 +
|}
 +
 +
*<b>Close Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-zangief-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-cllk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+7 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Close Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-zangief-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clmk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clmk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clmk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
 +
|-
 +
| align="center" colspan="2" | Frame Count ||  align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center"  | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 9
 +
|}
 +
 +
*<b>Close Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22+6 || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-clhk-r4.png]] ||
 +
|-
 +
| align="center" | Stun || align="center" | 10~16+1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80+70
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -17
 +
|-
 +
| align="center" colspan="2" | Frame Count ||  align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" bgcolor="blue" | 8 || align="center"  | 8 || align="center"  | 10 || align="center" | 8 || align="center"  | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 1+9 || align="center" bgcolor="blue" colspan="2" | 14 || align="center" colspan="4" | 31
 +
|}
 +
 +
===Crouching Normals===
 +
*<b>Crouching LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-zangief-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -4
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 5
 +
|}
 +
 +
 +
*<b>Crouching MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +12
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center"  | 4 || align="center"  | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 9
 +
|}
 +
 +
*<b>Crouching HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crhp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center"  | 10 || align="center"  | 13
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 23
 +
|}
 +
 +
*<b>Crouching LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +3
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 7
 +
|}
 +
 +
*<b>Crouching MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-s1.png]]  || align="center" rowspan="6" | [[File:sf2ww-zangief-crmk-a.png]]  || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9
 +
|}
 +
 +
*<b>Crouching HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-zangief-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 13
 +
|}
 +
 +
===Aerial Normals===
 +
*<b>Neutral/Diagonal Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-a1.png]]|| align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 2 || align="center" bgcolor="blue" colspan="2" | 11 || align="center" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-a1.png]]|| align="center" rowspan="3"| [[File:sf2ww-zangief-djlp-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue"  colspan="2"  | 11 || align="center" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njmp-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njmp-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue" colspan="2"  | 11 || align="center" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njmp-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djmp-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue" colspan="2"  | 11 || align="center" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njhp-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njhp-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue" colspan="2"  | 11 || align="center" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 7 || align="center" | 3 || align="center" | 3 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3"  | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="3"  | ∞
 +
|}
 +
 +
*<b>Neutral Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-zangief-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djlknee-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 3 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r3.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 3 || align="center" bgcolor="blue" | 16 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djlk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r3.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 3 || align="center" bgcolor="blue" | 16 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-njhk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r3.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 3 || align="center" bgcolor="blue" | 8 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-djhk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r3.png]] || align="center" rowspan="3"| [[File:sf2ww-zangief-jk-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  | 3 || align="center" bgcolor="blue" | 8 || align="center" colspan="4" | ∞
 +
|}
 +
 +
===Unique Moves===
 +
 +
*<b>Headbutt:</b> (Jump straight up, ↖/↑/↗ + Strong/Fierce)
 +
 +
Strong
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3" | [[File:sf2ww-zangief-ump-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-zangief-ump-a.png]] || align="center" rowspan="3" | [[File:sf2ww-zangief-ump-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | ∞
 +
|}
 +
 +
Fierce
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3" | [[File:sf2ww-zangief-ump-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-zangief-uhp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-zangief-ump-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | ∞
 +
|}
 +
 +
Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3" | [[File:sf2ww-zangief-udhp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-zangief-udhp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
===Throws===
 +
Standing Normal Grabs Throwboxes:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" colspan="2" | Throw || align="center" colspan="2" | Hold || align="center" rowspan="7" colspan="2" | [[File:sf2ww-zangief-sthrow.png]]
 +
|-
 +
| align="center" | Damage || align="center" | 32 || align="center" | Damage || align="center" | 16+(4*n) 
 +
|-
 +
| align="center" | Duration || align="center" | - ||  Duration || align="center" | 300
 +
|-
 +
| align="center" | Stun || align="center" | 7~13 || Stun || align="center" " | -
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100 || align="center" | Stun Timer || align="center" | -
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 69 || align="center" | Range (from axis) || align="center" | 69
 +
|-
 +
| align="center" | Range advantage || align="center" | 24 ||  align="center" | Range advantage || align="center" | 24
 +
|}
 +
 +
Pile Driver (←/→ + Strong): 32
 +
 +
Iron Claw (←/→ + Fierce): 16,4*n
 +
 +
Brain Buster (←/→ + Forward): 32
 +
 +
Kamitsuki a.k.a. Bite (←/→ + Roundhouse): 16,4*n
 +
 +
Crouch Grabs Throwboxes:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" colspan="2" | Throw || align="center" colspan="2" | Hold || align="center" rowspan="7" colspan="2" |  [[File:sf2ww-zangief-cthrow.png]]
 +
|-
 +
| align="center" | Damage || align="center" | 28 || align="center" | Damage || align="center" | 16+(4*n) 
 +
|-
 +
| align="center" | Duration || align="center" | - || align="center" | Duration || align="center" | 300
 +
|-
 +
| align="center" | Stun || align="center" | 5~11 || align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100 || align="center" | Stun Timer || align="center" | -
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 69 || align="center" | Range (from axis) || align="center" | 69
 +
|-
 +
| align="center" | Range advantage || align="center" | 24 || align="center" | Range advantage || align="center" | 24
 +
|}
 +
 +
Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n
 +
 +
Deadly Driver (↙/↓/↘ + Strong): 28
 +
 +
Leg Throw (↙/↓/↘ + Fierce): 28
 +
===Special Moves===
 +
*<b>Double Lariat:</b> Press all Punch Buttons
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="4" | [[File:sf2ww-zangief-dl-s1.png]] || align="center" rowspan="4" | [[File:sf2ww-zangief-dl-s2.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-m2.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-a1.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-m1.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-a2.png]] || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-m2.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-a1.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-m1.png]] || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-a2.png]] || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-m2.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-a1.png]]  || align="center" rowspan="4"  | [[File:sf2ww-zangief-dl-m1.png]] 
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -25
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 3 || align="center"  | 5 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" bgcolor="blue" | 5 || align="center" |3
 +
|}
 +
 +
 +
 +
 +
*<b>Spinning Piledriver:</b>  (360 + P)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 50 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-zangief-spd.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 64
 +
|-
 +
| align="center" | Range advantage || align="center" | 35
 +
|}
 +
 +
===Misc Animations===
 +
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 +
|-
 +
| align="center" | [[File:sf2ww-zangief-bwd.png]] || align="center" | [[File:sf2ww-zangief-cllp-n.png]] || align="center" | [[File:sf2ww-zangief-fwd.png]] || align="center" | [[File:sf2ww-zangief-cr-n.png]]
 +
|-
 +
|}
 +
 +
*<b>Standing reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-zangief-reel1.png]] || align="center" | [[File:sf2ww-zangief-reel2.png]] || align="center" | [[File:sf2ww-zangief-reel3.png]] || align="center" | [[File:sf2ww-zangief-reel4.png]] || align="center" | [[File:sf2ww-zangief-reel5.png]]
 +
|-
 +
|}
 +
 +
*<b>Standing gut reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-zangief-gutreel1.png]] || align="center" | [[File:sf2ww-zangief-gutreel2.png]] || align="center" | [[File:sf2ww-zangief-gutreel3.png]] || align="center" | [[File:sf2ww-zangief-gutreel4.png]]
 +
|-
 +
|}
 +
 +
*<b>Crouching reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-zangief-creel1.png]] || align="center" | [[File:sf2ww-zangief-creel2.png]]
 +
|-
 +
|}
 +
 +
*<b>Dizzy:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-zangief-dizzy1.png]] || align="center" | [[File:sf2ww-zangief-dizzy2.png]] || align="center" | [[File:sf2ww-zangief-dizzy3.png]] || align="center" | [[File:sf2ww-zangief-dizzy4.png]]
 +
|-
 +
|}
 +
 
=Match-Ups=
 
=Match-Ups=
 +
==Vs. Ryu==
 +
 +
==Vs. Ken==
 +
 +
==Vs. E.Honda==
 +
 +
==Vs. Chun Li==
 +
 +
==Vs. Blanka==
 +
 +
==Vs. Guile==
  
 +
==Vs. Dhalsim==
  
  
 
[[Category:Hyper Street Fighter 2]]
 
[[Category:Hyper Street Fighter 2]]
 +
[[Category:Street Fighter 2: The World Warrior]]
 +
{{Street Fighter II}}

Revision as of 22:05, 15 April 2016

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwZangief.gif

Introduction

Color Options

Start Default
Zangief-mp.gif Zangief-old1.gif

Moves List

Normal Moves

Stomach Crunch: in air, u + Hard Punch

Flying Body Attack: jump at opponent, d + Hard Punch

Powerbomb: close, b or f + Hard Kick

Brainbuster: close, b or f + Hard Punch

Pile Driver: close, b or f + Medium Punch

German Suplex: close, b or f + Medium Kick

Alley Oop: close, db or df + Hard Punch

Power Slam: close, db/df + Medium Punch

Head Bite: b or f + Hard Punch on approaching opponent

Face Pump: b or f + Medium Punch on approaching opponent

Stomach Pump: db or df + Hard Punch on approaching opponent

Special Moves

Spinning Clothesline: All three Punch buttons simultaneously

Spinning Piledriver: f, df, d, db, b, ub + Punch

The Basics

Anti Air: standing High Kick,Double Lariat

High Poke: standing Medium Kick

Low Poke: standing Low Kick,crouching High Kick

Combos

  • j.d.HP,c.MK,Lariat
  • j.d.HP,c.LP,c.HK

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 12 Sf2ww-zangief-lp-s1.png Sf2ww-zangief-lp-a.png Sf2ww-zangief-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5
Simplified 2 4 5
  • Standing MP:
Damage 18 Sf2ww-zangief-mp-s1.png Sf2ww-zangief-mp-s2.png Sf2ww-zangief-mp-a.png Sf2ww-zangief-mp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 2 2 3 5
Simplified 1+4 3 5
  • Standing HP:
Damage  ? Sf2ww-zangief-hp-s1.png Sf2ww-zangief-hp-s2.png Sf2ww-zangief-hp-a.png Sf2ww-zangief-hp-r1.png Sf2ww-zangief-hp-r2.png Sf2ww-zangief-hp-s2.png Sf2ww-zangief-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 6 10 8 6 5
Simplified 1+6 4 29
  • Standing LK:
Damage 12 Sf2ww-zangief-lk-s1.png Sf2ww-zangief-lk-s2.png Sf2ww-zangief-lk-a.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 2 2 5
Simplified 1+4 5
  • Standing MK:
Damage 18 Sf2ww-zangief-mk-s1.png Sf2ww-zangief-mk-s2.png Sf2ww-zangief-mk-a.png Sf2ww-zangief-mk-r1.png Sf2ww-zangief-mk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Standing HK:
Damage 22 Sf2ww-zangief-hk-s1.png Sf2ww-zangief-hk-a.png Sf2ww-zangief-hk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 4 8 11

Close Standing Normals

  • Close Standing LP:
Damage  ? Sf2ww-zangief-cllp-a0.png Sf2ww-zangief-cllp-a1.png Sf2ww-zangief-cllp-a2.png Sf2ww-zangief-cllp-r1.png Sf2ww-zangief-cllp-a2.png Sf2ww-zangief-cllp-r3.png Sf2ww-zangief-cllp-a0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 2 2 4 4 5
Simplified 1+2 4 15
  • Close Standing LK:
Damage 12 Sf2ww-zangief-cllk-s1.png Sf2ww-zangief-cllk-s2.png Sf2ww-zangief-cllk-s3.png Sf2ww-zangief-cllk-a.png Sf2ww-zangief-cllk-s2.png Sf2ww-zangief-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 2 2 8 4 1
Simplified 1+7 8 5
  • Close Standing MK:
Damage 18 Sf2ww-zangief-clmk-s1.png Sf2ww-zangief-clmk-s2.png Sf2ww-zangief-clmk-a1.png Sf2ww-zangief-clmk-r1.png Sf2ww-zangief-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Close Standing HK:
Damage 22+6 Sf2ww-zangief-clhk-s1.png Sf2ww-zangief-clhk-s2.png Sf2ww-zangief-clhk-s3.png Sf2ww-zangief-clhk-s4.png Sf2ww-zangief-clhk-a1.png Sf2ww-zangief-clhk-a2.png Sf2ww-zangief-clhk-r1.png Sf2ww-zangief-clhk-r2.png Sf2ww-zangief-clhk-r3.png Sf2ww-zangief-clhk-r4.png
Stun 10~16+1~7
Stun Timer 80+70
Chain Cancel No
Special Cancel No
Frame Advantage -17
Frame Count 2 2 2 3 6 8 8 10 8 5
Simplified 1+9 14 31

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-zangief-crlp-s1.png Sf2ww-zangief-crlp-a.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage -4
Frame Count 3 5


  • Crouching MP:
Damage 18 Sf2ww-zangief-crmp-s1.png Sf2ww-zangief-crmp-s2.png Sf2ww-zangief-crmp-a.png Sf2ww-zangief-crmp-s2.png Sf2ww-zangief-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 3 3 8 4 5
Simplified 1+6 8 9
  • Crouching HP:
Damage 22 Sf2ww-zangief-crmp-s1.png Sf2ww-zangief-crmp-s2.png Sf2ww-zangief-crhp-a.png Sf2ww-zangief-crmp-s2.png Sf2ww-zangief-crmp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 8 10 13
Simplified 1+6 8 23
  • Crouching LK:
Damage 12 Sf2ww-zangief-crlk-s1.png Sf2ww-zangief-crlk-a.png Sf2ww-zangief-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +3
Frame Count 3 4 7
  • Crouching MK:
Damage 18 Sf2ww-zangief-crlk-s1.png Sf2ww-zangief-crmk-a.png Sf2ww-zangief-crlk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 6 9
  • Crouching HK:
Damage 22 Sf2ww-zangief-crlk-s1.png Sf2ww-zangief-crhk-a.png Sf2ww-zangief-crlk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 4 8 13

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 14 Sf2ww-zangief-njlp-s1.png Sf2ww-zangief-njlp-a1.png Sf2ww-zangief-njlp-a2.png Sf2ww-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping LP:
Damage 16 Sf2ww-zangief-njlp-s1.png Sf2ww-zangief-njlp-a1.png Sf2ww-zangief-djlp-a2.png Sf2ww-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping MP:
Damage 20 Sf2ww-zangief-njlp-s1.png Sf2ww-zangief-njmp-a1.png Sf2ww-zangief-njmp-a2.png Sf2ww-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping MP:
Damage 20 Sf2ww-zangief-njlp-s1.png Sf2ww-zangief-njmp-a1.png Sf2ww-zangief-djmp-a2.png Sf2ww-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping HP:
Damage 24 Sf2ww-zangief-njlp-s1.png Sf2ww-zangief-njhp-a1.png Sf2ww-zangief-njhp-a2.png Sf2ww-zangief-njlp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping HP:
Damage 22 Sf2ww-zangief-djhp-s1.png Sf2ww-zangief-djhp-s2.png Sf2ww-zangief-djhp-s3.png Sf2ww-zangief-djhp-a.png Sf2ww-zangief-djhp-s3.png Sf2ww-zangief-djhp-s2.png Sf2ww-zangief-djhp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 7 3 3
Simplified 1+7 4
  • Neutral Jumping LK:
Damage 14 Sf2ww-zangief-jk-s1.png Sf2ww-zangief-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3
  • Diagonal Jumping LK:
Damage 16 Sf2ww-zangief-djlk-s1.png Sf2ww-zangief-djlknee-a.png
Stun 1~7
Stun Timer 40
Frame Count 3
Simplified 3
  • Neutral Jumping MK:
Damage 20 Sf2ww-zangief-jk-s1.png Sf2ww-zangief-njmk-a.png Sf2ww-zangief-jk-r1.png Sf2ww-zangief-jk-r2.png Sf2ww-zangief-jk-r3.png Sf2ww-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Diagonal Jumping MK:
Damage 20 Sf2ww-zangief-jk-s1.png Sf2ww-zangief-djlk-a.png Sf2ww-zangief-jk-r1.png Sf2ww-zangief-jk-r2.png Sf2ww-zangief-jk-r3.png Sf2ww-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Neutral Jumping HK:
Damage 24 Sf2ww-zangief-jk-s1.png Sf2ww-zangief-njhk-a.png Sf2ww-zangief-jk-r1.png Sf2ww-zangief-jk-r2.png Sf2ww-zangief-jk-r3.png Sf2ww-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8
  • Diagonal Jumping HK:
Damage 22 Sf2ww-zangief-jk-s1.png Sf2ww-zangief-djhk-a.png Sf2ww-zangief-jk-r1.png Sf2ww-zangief-jk-r2.png Sf2ww-zangief-jk-r3.png Sf2ww-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8

Unique Moves

  • Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)

Strong

Damage 14 Sf2ww-zangief-ump-s1.png Sf2ww-zangief-ump-a.png Sf2ww-zangief-ump-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 8

Fierce

Damage 14 Sf2ww-zangief-ump-s1.png Sf2ww-zangief-uhp-a.png Sf2ww-zangief-ump-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 6

Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)

Damage 14 Sf2ww-zangief-udhp-s1.png Sf2ww-zangief-udhp-a.png
Stun 5~11
Stun Timer 60
Frame Count 5

Throws

Standing Normal Grabs Throwboxes:

Throw Hold Sf2ww-zangief-sthrow.png
Damage 32 Damage 16+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Pile Driver (←/→ + Strong): 32

Iron Claw (←/→ + Fierce): 16,4*n

Brain Buster (←/→ + Forward): 32

Kamitsuki a.k.a. Bite (←/→ + Roundhouse): 16,4*n

Crouch Grabs Throwboxes:

Throw Hold Sf2ww-zangief-cthrow.png
Damage 28 Damage 16+(4*n)
Duration - Duration 300
Stun 5~11 Stun 5~11
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n

Deadly Driver (↙/↓/↘ + Strong): 28

Leg Throw (↙/↓/↘ + Fierce): 28

Special Moves

  • Double Lariat: Press all Punch Buttons
Damage 22 Sf2ww-zangief-dl-s1.png File:Sf2ww-zangief-dl-s2.png Sf2ww-zangief-dl-m2.png Sf2ww-zangief-dl-a1.png Sf2ww-zangief-dl-m1.png Sf2ww-zangief-dl-a2.png Sf2ww-zangief-dl-m2.png Sf2ww-zangief-dl-a1.png Sf2ww-zangief-dl-m1.png Sf2ww-zangief-dl-a2.png Sf2ww-zangief-dl-m2.png Sf2ww-zangief-dl-a1.png Sf2ww-zangief-dl-m1.png
Stun 13~19
Stun Timer 120
Frame Advantage -25
Frame Count 4 3 5 5 5 5 5 5 5 5 5 5 3



  • Spinning Piledriver: (360 + P)
Damage 50 Sf2ww-zangief-spd.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-zangief-bwd.png Sf2ww-zangief-cllp-n.png Sf2ww-zangief-fwd.png Sf2ww-zangief-cr-n.png
  • Standing reel:
Sf2ww-zangief-reel1.png Sf2ww-zangief-reel2.png Sf2ww-zangief-reel3.png Sf2ww-zangief-reel4.png Sf2ww-zangief-reel5.png
  • Standing gut reel:
Sf2ww-zangief-gutreel1.png Sf2ww-zangief-gutreel2.png Sf2ww-zangief-gutreel3.png Sf2ww-zangief-gutreel4.png
  • Crouching reel:
Sf2ww-zangief-creel1.png Sf2ww-zangief-creel2.png
  • Dizzy:
Sf2ww-zangief-dizzy1.png Sf2ww-zangief-dizzy2.png Sf2ww-zangief-dizzy3.png Sf2ww-zangief-dizzy4.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Guile

Vs. Dhalsim